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GTA VI details its console ray-tracing performance mode
Rockstar Games clarifies the trade-offs between resolution, frame rate and ray tracing on PS5 and Xbox Series.
The game will ship with several console display modes, including a performance mode that keeps ray tracing on while targeting a higher frame rate than the quality mode.
Rockstar says resolution scales dynamically to hold the targeted frame rate, an approach already seen on other recent big-budget console titles.
No details have been shared yet on a possible dedicated 120Hz mode.
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